About

Egor Nikolaev

Unity Technical Artist, independent developer and the person between art and code.

Portrait of Egor Nikolaev

What I do

I build the visual and technical systems that let a game look intentional without losing performance or slowing the team down. My work covers rendering, shaders, VFX, profiling, Unity editor tools and production pipelines.

I currently work on Renatura at StudioAves and continue to develop and operate my own released games.

How I work

  • Measure performance instead of guessing.
  • Build tools for repeated work, not one-off heroics.
  • Treat visual direction and frame budget as one problem.
  • Document what failed as well as what shipped.